ai-assisted-development - 技术专题

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gamedevunitygame-developmentgodotunreal-enginegame-designai-agentsclaudeindie-game-devai-assisted-development

Here are 986 public repositories matching this topic...

webiny-js

Open-source, self-hosted CMS platform on AWS serverless (Lambda, DynamoDB, S3). TypeScript framework with multi-tenancy, lifecycle hooks, GraphQL API, and AI-assisted development via MCP server. Built for developers at large organizations.

  • Updated Jul 28, 2026
  • TypeScript

Spec-driven development workflow for AI coding agents: architecture-first planning, task decomposition, GitHub Issue/PR tracking, Deep Discuss, and adaptive control for Claude Code, Codex, Cursor, and other Markdown-capable agents.

  • Updated Jul 26, 2026
  • Shell
safe-agentic-workflow

SAW — SAFe Agentic Workflow AI Agent Harness for Multi-Agent Team Workflows Built on SAFe methodology (Scaled Agile Framework), adapted for AI agent teams (Now With AI-DLC!) Works for any team with repeatable processes: Software, Marketing, Research, Legal, Operations.

  • Updated Jul 20, 2026
  • Shell

Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.

  • Updated Jul 27, 2026
  • JavaScript

Vibe-Coding is easy. DevOps is hard. OpenCode & Git token-efficient AI agent automation for your app, business, and personal development. Opinionated tools, services, CLI & API stack for speed, security, and 24/7 results. Open-source first. SOTA everything. Try on your repos for money-making magic.

  • Updated Jul 29, 2026
  • Shell

Python CLI + UE plugin that lets Claude Code (AI coding agent) control Unreal Engine in real time. Spawn actors, edit blueprints, call functions, capture screenshots, manage PIE sessions, and more -- all from the terminal. Works with UE5 editor and packaged builds via an in-process HTTP bridge.

  • Updated Jul 28, 2026
  • C++

Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.

  • Updated Jul 27, 2026
  • C#

OpenSpec Plus — Agentic skills that enhance OpenSpec's Spec-Driven Development through better discovery, requirements, design decisions, execution planning and execution. Works with Claude Code, OpenCode, Github Copilot and any other AI coding agents

  • Updated Jul 23, 2026